clysmian: (pic#2752448)
Evy ([personal profile] clysmian) wrote2013-01-20 02:47 pm

(no subject)

While this isn't the limit of what races are playable in the setting, this list serves as a basic representation of the largest population groups. Some will be large and versatile enough to do pretty much whatever, as long as there's headgear and accessories in the game fitting enough for the character.

Quite self-explanatory, humans are the most populous race and come in all shapes, sizes and colors. Humans are found throughout the entire world, but are more concentrated in the Rune-Midgarts Kingdom and the Schwartzwald Republic. Humans demonstrate a great deal of potential and versatility and may be the fastest-progressing race in terms of social order and technology, and they are also biologically compatible with every other race when it comes to interracial reproduction. Humans live on average up to 70-80 years, with women living slightly longer, but progress in the medical field and in lifestyles has allowed people to live up to their hundreds.

"Beastman" is an umbrella term for people who superficially appear human, but possess animal traits usually in the form of ears, horns and tails, and may have more hair on their body or scales in certain locations, depending on the individual, but never enough to cover the whole body in a full-furry manner. Animals of any vertebrate group may be represented. A beastman's affinities will vary depending on his subgroup, such as a bovine beastman being stronger and sturdier or a feline beastman having faster reflexes, but this is just a very general guideline to follow and there are always exceptions to the rules. Many people assume that while beastmen are physically tougher, they are subsequently less intelligent than the other races; this is false, and is considered a racist stereotype. A bovine beastman is just as capable of getting a degree in bioengineering as a human or an elf - the question is whether they're sufficiently inclined to do so. Beastmen generally have slightly shorter lifespans than humans, but certain subgroups, such as certain types of birds or reptiles, have been known to live for surprisingly long times. Beastmen are found everywhere, but their population is more concentrated in Arunafeltz.

Possibly the least diverse race, elves are known for their natural beauty, great wisdom, and elongated ears. They live twice as long as humans and, in most cases, take twice as long to age. While elves are generally known to be proud, secretive and snobby, looking down their noses at other races, this doesn't hold true for every individual; this is mostly the case with the older population that remains within the ancient hidden city of Geffenia. The younger elves are generally more free-spirited, open-minded and adventurous. While elves are correctly renowned for their skill with the bow, this doesn't mean they're incapable of fighting in close quarters, although they do tend to be very careful about certain kinds of magic. Elves get along the best with dryads, given their common interest in nature.

An umbrella term for people who originate from plant life of all sorts, dryads come in a myriad of appearances. It is generally thought that their population is small, but the truth is that they're a very shy folk who prefer to stay hidden in their forests. For each dryad, there is a plant (tree, flower, mushroom) they are connected to, but whether there is a dryad for each plant is up to debate. If the plant suffers, the connected dryad suffers in turn. They are capable of melding into trees for camouflage and can hear the voice of nature in all things; dryads who leave their forests and go to the city gradually lose this ability over time, but can always regain it should they return. As a general rule, they are afraid of fire and harsh chemicals that could harm them. When it comes to appearance, their skin and hair colors can vary wildly, but will always contain a reference to the kind of plant they "are." A dryad connected to a daffodil, for instance, may very well have a daffodil growing over their ear; this is not passed down through blood, however, so you could easily have a daffodil-mother and oak-father with a daisy-child. Dryads are predominantly female; males are considerably few in number and are thus tasked with mating with as many females as possible once they are of age. More info on this in the reproduction section.
Dryads are protected by law throughout Midgard, but there may be shady groups who are interested in their special properties. Unsurprisingly, dryads are more likely to be found in forested areas. Dryads are the most long-lived race, but their lives are often cut short due to the destruction of their habitats.

Up to consideration! There may be some kind of "weakened/harmless" demon race.

Despite the huge variety of people found throughout the world, they are surprisingly compatible when it comes to reproduction. Here are some notes.
-Humans can reproduce with every other race, but are most compatible with elves.
-Female dryads can reproduce with males of other races, but male dryads can only procreate with female dryads. Half-dryad offspring will have a considerably weaker connection to nature, but will bear a stronger resemblance to their mothers and will share the same plant. They will subsequently also have shorter lifespans than their mothers.
-When members of two different subgroups of beastmen reproduce, their children have a fifty-fifty chance of being one or the other. For instance, if a cat mates with a sheep, the child will either be a cat or a sheep rather than a mix of the two. "Mixes" will usually only occur within beastmen of the same subgroup, but only if such mixes can occur in real life (so for instance, a golden retriever beastman and a husky beastman resulting in a golden husky child; coupling a lovebird with a conure would not have the same result).
-A beastman/human, beastman/elf or beastman/dryad coupling will result in a mix of racial traits, and may vary wildly between siblings.
-It is important to note, however, that with each subsequent generation of interracial breeding, the offspring grows more infertile. A human/elf hybrid will have a better chance of producing offspring with a human or an elf. Finding people with heritage of three or more races is both very rare and incredibly unusual, and such individuals are generally cursed to live their lives knowing they might never be able to procreate at all.

more later???